So if Sheik hits on frame 7 of her fair, and lands on frame 11, from 7 to 11 she takes 4 frames to get to the ground, and another 4 for standard landing lag. The higher you do the attack on their shield, the less advantage you gain.Īutocancel messes with this, though, because you can also theoretically land on the frame your move autocancels (which means you'd be doing the move earlier, and reducing recovery time, potentially making it produce more frame advantage than low aerial ). So basically, if you hit the fair at ground level (lowest point of their shield) and L-cancel immediately after, you are at -1. I'll use Sheik's fair as an example because I'm familiar with it. Instead, you kind of get a general idea of safety by comparing the l-cancel time to the amount of shield stun you glean. So completely precise calculations, while possible, aren't usually gonna match exactly what's happening in a match because we don't see in frames (unless you're Sveet or Strong Bad). He is therefore at -11 for u-tilting a shield.įirst and foremost, aerials are weird because you don't know when you're hitting with them in the air. ( + ) - = Net Frame Advantageįor Fox's u-tilt at full power, this would look like: Then subtract the move's duration from that number (23). Take the hit frame you're hitting on (5) and add the corresponding frame advantage (7). Or we could just defer to the chart below
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